"The book is a reference guide for trainers and designers that allows the reader to quickly locate information and tips about creating and hosting classroom game shows…" (
Training Media Review, 09/21/2007)
"Learning deserves high energy, entertaining, and interactive formats. The game show is a great structure to maximize learner engagement and performance. Dan Yaman and Missy Covington have always been leaders in this field and this book adds a great resource to organizations."
—Elliott Masie, CEO, The MASIE Center Learning CONSORTIUM
"Want to be a hero in your company? Get this book. Use its ‘secret weapons’ in meetings, classes, and conferences to jumpstart learning and fun, not to mention impress the heck out of others."
—Lou Russell, CEO, Russell Martin & Associates
"How many unique training ideas come your way that truly work? Exactly. Yaman and Covington have broken new ground. They have the training tools of the next decade and they have them first. This book just might transform!"
—Kevin Hogan, author, The Psychology of Persuasion and The Science of Influence
"Game shows are a brilliant instructional methodology that keep trainees at the highest possible level of learning while experiencing a ton of fun. Dan Yaman and Missy Covington have found the key to making all fun learning and all learning fun. Quick, grab the key from them with this clever book and discover the benefits for everyone you teach."
—Paul R. Scheele, cofounder, Learning Strategies Corporation; author, Natural Brilliance and PhotoReading