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Engaging Learning: Designing e-Learning Simulation Games
Clark N. Quinn
ISBN: 978-0-7879-7522-7
Hardcover
240 pages

 If you are an instructor, you may request an evaluation copy for this title.

Price: US $50.00
Description
Table of Contents
Read Excerpt: Chapter (PDF)
Read Excerpt: Table of Contents (PDF)
Read Excerpt: Index (PDF)
Author Information
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Foreword.

Preface.

Acknowledgments.

Introduction.

Audience.

Product Description.

Related Products.

Explanation of Model or Theory.

Glossary of Key Terms.

Facilitator’s Guidelines.

PART A: Setting the Stage.

Chapter 1: Games? Really?

Chapter 2: Learning Basics.

Chapter 3: Experience Basics.

PART B: A Play in Three Acts.

Chapter 4: Engagement-Education Synergy.

Chapter 5: Trajectory.

Chapter 6: A Design Process.

PART C: Set Design and Afterthoughts.

Chapter 7: Pragmatics.

Chapter 8: Future Issues.

Chapter 9: Conclusion.

Bibliography.

Index.

About the Author.

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E-Learning Solutions on a Shoestring: Help for the Chronically Underfunded Trainer (Paperback)
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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (Hardcover)
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Beyond E-Learning: Approaches and Technologies to Enhance Organizational Knowledge, Learning, and Performance (Hardcover)
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The Handbook of Blended Learning: Global Perspectives, Local Designs (Hardcover)
by Curtis J. Bonk, Charles R. Graham, Jay Cross (Foreword by), Michael G. Moore (Foreword by)

The E-Learning Handbook: Past Promises, Present Challenges (Hardcover)
by Saul Carliner, Patti Shank

 
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