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The Pfeiffer Handbook of Structured Experiences: Learning Activities for Intact Teams and Workgroups
Jack Gordon (Editor)
ISBN: 978-0-7879-7236-3
Hardcover
560 pages

 If you are an instructor, you may request an evaluation copy for this title.

Price: US $99.00
Description
Table of Contents
Read Excerpt (PDF)
Author Information


How to Use This Resource.

Introduction.

Section I. Communication and Trust.

1. The Gift of Happiness: Experiencing Positive Feedback.

2. Synonyms: Sharing Perceptions Between Groups.

3. News Bulletin: Focusing the Group.

4. People on the Job: Expressing Opinions.

5. Team Effectiveness: A Team-Building Activity.

6. Yearbook: Positive Feedback.

7. Sculpturing: An Expression of Feelings.

8. Pass It On: Simulating Organizational Communication.

9. The Portrait Game: Individual Feedback.

10. Mixed Messages: A Communication Experiment.

11. Nominations: Analyzing Trust Within a Team.

12. The Decent but Pesky Coworker: Developing Contracting Skills.

13. Stones, Bands, and Circle: Sociogram Activities.

14. Peer Perceptions: A Feedback Experience.

15. Lists: A Collection of Consensus Activities.

16. Developing Trust: A Leadership Skill.

17. Johari Window: An Experience in Self-Disclosure and Feedback.

18. Testing: Intergroup Competition.

19. Growth Group Values: A Clarification Activity.

20. Feedback: Increasing Self-Perceptions.

21. I Am, Don’t You Think? Zodiac Feedback.

22. Dialogue: A Program for Developing Work Relationships.

23. Messages: Feedback and Cohesiveness.

24. Group Sell: Advertising Group Values.

25. Team Mirror: A Feedback Experience.

26. The Value Profile: Legitimizing Intergroup Differences.

27. Intergroup Meeting: An Image Exchange.

28. Twenty-Five Questions: Assessing Team Development.

29. Leveling: Giving and Receiving Adverse Feedback.

30. Intimacy Program: Developing Personal Relationships.

31. Dependency-Intimacy: A Feedback Experience.

32. Affirmation of Trust: A Feedback Activity.

33. Negotiating Differences: Avoiding Polarization.

34. Power and Affection Exchange: Sharing Feelings.

35. Territory: Intergroup Negotiation.

36. Person Perception: Feedback.

37. Team Sociogram: Communication Within a Team.

Section II. Roles and Processes.

38. Riddles: Intergroup Competition.

39. Group-on-Group: A Feedback Experience.

40. Headbands: Group Role Expectations.

41. Wooden Blocks: A Competition Exercise.

42. Group Tasks: A Collection of Activities.

43. Sales Puzzle: Information Sharing.

44. Team Identity: A Developmental Planning Session.

45. Circle in the Square: A Cooperation/Competition Activity.

46. Cross-Group Negotiation and Cooperation: Studying Group Dynamics.

47. Committee Meeting: Demonstrating Hidden Agendas.

48. Self-Interaction Task: Process Observation Guides.

49. Slingshots: Studying Group Dynamics.

50. Sticky Wickets: Exploring Group Stress.

51. Line-Up and Power Inversion: An Experiment.

52. Role Nominations: A Feedback Experience.

53. Ajax Appliance Corporation: Exploring Conflict-Management Styles.

54. Team Development: A TORI Model.

55. Towers: An Intergroup Competition.

56. Team Self-Evaluations: A Collection of Instruments.

57. Organization Structures: Communication Patterns.

58. Team Planning: Effects of Differential Information.

59. System Problems: A Diagnostic Activity.

60. Structures: Intergroup Competition.

61. Graphic Analysis: Developing a Team.

62. Kerner Report: A Consensus-Seeking Task.

63. Kaleidoscope: Team Building Through Role Expansion.

64. Tinkertoy Bridge: Intergroup Competition.

65. The Company Task Force: Dealing with Disruptive Behavior.

66. Lego Bridge: Intergroup Competition.

67. Work-Needs Assessment: Achievement, Affiliation, and Power.

68. Process Observation: A Guide.

69. Team Building: A Feedback Experience.

70. Risk Game: Competition and Team Building.

71. Pine County: Information Sharing.

72. Marbles: A Community Experiment.

73. Agenda Setting: A Team-Building Starter.

74. Cups: A Power Experience.

75. Conflict Resolution: A Collection of Tasks.

76. Status-Interaction Study: A Multiple Role Play.

77. Roles Impact Feelings: A Role Play.

78. Matrix: Balancing Organizational Needs.

79. Dimensions of Trust: A Symbolic Expression.

80. Toothpicks: An Analysis of Helping Behaviors.

81. Spy: An Intergroup Activity.

82. Role Clarification: A Team-Building Activity.

83. Expressing Anger: A Self-Disclosure Activity.

Section III. Leadership and Decision Making.

84. Joe Doodlebug: Group Problem Solving.

85. Cash Register: Group Decision Making.

86. Bricks: Creative Problem Solving.

87. Word-Letter: A Problem-Solving Activity.

88. Styles of Leadership: A Series of Role Plays.

89. Water Jars: Developing Creativity in Problem Solving.

90. Leadership Abilities: Constructive Criticism.

91. Room 703: Information Sharing.

92. Power Caucus: Defining and Negotiating.

93. Broken Squares: Nonverbal Problem Solving.

94. Occupations: A Consensus-Seeking Task.

95. Lutts and Mipps: Group Problem Solving.

96. Elm Street Community Church: Third-Party Consultation.

97. Ball Game: Controlling and Influencing Communication.

98. Letter Occurrence: A Consensus-Seeking Task.

99. Hollow Square: A Communications Experiment.

100. Model-Building: An Intergroup Competition.

101. Penny Pitch: Demonstrating Reinforcement Styles.

102. Departmental Dilemma: Shared Decision Making.

103. Top Problems: A Consensus-Seeking Task.

104. Dividing the Loot: Symbolic Feedback.

105. Supervisory Behavior/Aims of Education: Consensus-Seeking Tasks.

106. Choosing a Color: A Multiple Role Play.

107. Murder One: Information Sharing.

108. Consensus Seeking: A Collection of Tasks.

109. Dhabi Fehru: An MBO Activity.

110. Island Commission: Group Problem Solving.

111. Residence Halls: A Consensus-Seeking Task.

112. Two Bags Full: Feedback About Managerial Characteristics.

113. Vacation Schedule: Group Problem Solving.

114. Who Gets Hired? A Male/Female Role Play.

115. The Sales Manager’s Journey: Group Problem Solving.

116. Sharing Perspectives: Exchanging Views on Managerial and Worker Attitudes.

117. War Gaming: An Intergroup Competition.

118. Tangram: Leadership Dimensions.

119. Monetary Investment: Negotiation.

120. The Promotion: Value Clarification.

121. Power Personalities: An OD Role Play.

122. Whom to Choose: Values and Group Decision Making.

About the Editor.

How to Use the CD-ROM.

Pfeiffer Publications Guide.

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