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Renaissance eLearning: Creating Dramatic and Unconventional Learning Experiences
Samantha Chapnick, Jimm Meloy
ISBN: 978-0-7879-7147-2
Hardcover
320 pages

 If you are an instructor, you may request an evaluation copy for this title.

Price: US $45.00
Description
Table of Contents
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Read Excerpt: Table of Contents (PDF)
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Author Information


The same people who brought you the most widely used guide to preparing for eLearning are bringing passion back to your learning and training programs. The authors culled through over 400 eLearning programs, hundreds of popular entertainment pieces, and interviews with over 100 people in widely disparate areas to answer a simple question: What will make eLearning have as much impact as popular culture? Renaissance eLearning is the answer. It has everything you need to infuse eLearning with the same magnetism and addictive powers of the typical video game, song, movie, or other form of entertainment. With this book you’ll learn:
  • How to make emotion and passion as important to eLearning as cognition and intellect
  • How (and why!) to empower learners to take charge of their own experience
  • How to get buy-in from stakeholders for alternative and higher return on investment programs
  • How to apply the same principles and techniques (including narrative and visual design) used by masters over the centuries to grab attention, foster learning, and have a lasting impact on participants
  • How to get the research and information you need without relying on self-proclaimed gurus and exorbitantly priced analysts
  • How to find and work with the affordable creative talent needed to make your plans a reality
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Of Related Interest:
Other e-Learning Titles:
The Promise of Mediation: The Transformative Approach to Conflict, Revised Edition (Hardcover)
by Robert A. Baruch Bush, Joseph P. Folger

Engaging Learning: Designing e-Learning Simulation Games (Hardcover)
by Clark N. Quinn

E-Learning Solutions on a Shoestring: Help for the Chronically Underfunded Trainer (Paperback)
by Jane Bozarth

Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (Hardcover)
by Clark Aldrich

Beyond E-Learning: Approaches and Technologies to Enhance Organizational Knowledge, Learning, and Performance (Hardcover)
by Marc J. Rosenberg

 
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